|
Risk
Risk is a commercial strategic board game, produced by Parker Brothers (now a division of Hasbro). It was invented by French movie director Albert Lamorisse. It was originally released in 1957, as La Conquête du Monde (The Conquest of the World), in France. more...
Home
Action Figures
Beanies
Construction Toys & Kits
Diecast & Vehicles
Toys & Games
Creative Toys/ Activities
Educational Toys
Electronic Pets
Fast Food/ Cereal/ Sweets...
Games
Air Hockey
Board/ Traditional Games
Articulate
Avalon Hill
Backgammon
Balderdash
Battleships
Bingo
Blockbusters
Boggle
Buccaneer
Buckaroo
Carcassonne
Chess
Children's
Chinese Checkers
Cluedo/ Clue
Cranium
Dingbats
Diplomacy
Dominoes
Draughts/ Checkers
Escape From Colditz
Film/ TV
Game of Life
Go
Horror/ Monster
Hotel
Jenga
Kerplunk
Ludo
Mah Jong
Mastermind
Monopoly
Mousetrap
Operation
Othello
Other Board/ Traditional...
Pictionary
Quiz Games
Risk
Risqué
Rummikub
Scrabble
Snakes & Ladders
Solitaire
Space/ Sci-Fi
Sports
Stratego
Strategy
Totopoly
Trivial Pursuit
Twister
Vintage Games (Pre-1980)
Vintage Games 1950s
Vintage Games 1960s
Vintage Games 1970s
Vintage Games Pre-1950
War
Who Wants to Be a...
Card Games
Bridge
Cribbage
Other Card Games
Playing Cards
Poker
Rummy
Top Trumps
Crazy Bones
Dice/ Dice-Based Games
Drinking/ After Dinner Games
Electronic Games
Executive Toys/ Gadgets
Game Pieces/ Parts
Jokes & Pranks
Mighty Beanz
Murder Mystery
Other Games
Pocket Money Toys/ Games
Pogs
Travel Games
Jigsaws & Puzzles
Other Toys & Games
Outdoor Toys & Activities
Pre-School/ Young Children
Radio-Controlled Toys
Scalextric & Slot Car
Soft Toys/ Stuffed Animals
Steam
Toy Soldiers
Toys Model Kits
TV & Film Character Toys
Vintage/ Classic Toys
Wargames & Role-Playing
Risk is a turn-based game for two to six players, and is played on a board depicting a stylised Napoleonic-era political map of the Earth, divided into forty-two territories, which are grouped into six continents. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories—or \"conquer the world\"—through the elimination of the other players. Using area movement, Risk ignores realistic limitations, such as the vast size of the world, and the logistics of long campaigns.
Equipment and its evolution in design
Each Risk game comes with six sets of armies, each of a different color. Individual sets of armies are denoted by three different tokens. Infantry tokens represent a single army unit, cavalry represent five army units, and artillery ten units. The three token types are purely a convenience measure for ease of representing a specific army size. If a player runs out of armies during the game, another colour may be used to substitute, or slips of paper to help keep track of his or her armies. Standard equipment also comprises five dice; two for the defender, and three for the attacker, both sets being colour coded as well.
Also included is a total of fifty-six Risk cards. Forty-two of these depict territories, in addition to a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of his or her turn, if he or she successfully conquers at least one territory during that turn. No more than one card may be awarded per turn. If a player collects three cards with the same diagram or one of each, he or she may trade them in, at the beginning of his or her turn, for reinforcements. These cards can also be used for game set-up (see below for details). Also included are two wild cards that depict an infantry, cavalry, and artillery piece, as opposed to one of the three and a territory. Because these cards have all three symbols, they are mainly used to complete a Risk card set, in order to receive reinforcements. Twelve Mission cards also come with the game, but are used only in Secret Mission Risk.
Originally, the playing pieces were wooden cubes representing one army each and a few rounded triangular prisms representing ten armies each but in later versions of the game these pieces were molded of plastic in order to reduce costs. In the 1980s, these were changed to pieces shaped like the Roman numerals for I, III, V, and X. The 1993 edition introduced infantry, cavalry, and artillery pieces, which were made of plastic. The 40th Anniversary Collector's Edition contained the same troop pieces, but made of metal rather than plastic. Additionally, the movement route between the territories of East Africa and Middle East was removed; this was later confirmed as a manufacturing error. Subsequent editions reverted to plastic pieces, and replaced the missing route. While the European versions of Risk had included the variation \"Secret Mission Risk\" for some time, the U.S. version did not have this added until 1993.
Read more at Wikipedia.org
|
|