Carcassonne
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres award in 2001. more...
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It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spinoffs, inspired several PC and console versions. The game's wooden follower pieces, colloquially called meeples (a portmanteau of my people) have become a symbol of European board gaming.
Gameplay
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and city walls to city walls.
After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player's follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.
The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.
Scoring
During the turn, when a city, cloister, or road is completed—cities and roads when there is no unfinished edge from which to expand, cloisters when surrounded by eight tiles—the followers on that feature earn points for their owning players. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. Incomplete features are scored at the end of the game, when there are no tiles remaining.
There are three editions of Carcassonne, differing only by minor scoring details. The first edition scoring rules are included with English releases of Carcassonne, while the third edition rules are included with the German releases. Most English releases use the first edition rules. Travel Carcassonne was the first to use the newer rules.
Read more at Wikipedia.org
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